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Timestamp:
Dec 19, 2007, 5:04:07 AM (16 years ago)
Author:
landauf
Message:
  • added very bad collision detection (presentation hack :D)
  • added explosions
  • fixed bug in ParticleInterface (it tried to delete SceneManager)

AND:

  • fixed one of the most amazing bugs ever! (the game crashed when I deleted an object through a timer-function. because the timer-functions is called by an iterator, the iterator indirectly delted its object. by overloading the (it++) operator, i was able to solve this problem)
File:
1 edited

Legend:

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  • code/branches/FICN/src/orxonox/objects/Model.cc

    r631 r646  
    3131        create();
    3232    }
    33    
     33
    3434    bool Model::create(){
    3535      if(meshSrc_.compare("")!=0){
     
    4141      return true;
    4242    }
    43    
     43
    4444    void Model::registerAllVariables(){
    4545      registerVar(&meshSrc_, meshSrc_.length()+1, network::STRING);
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