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Ignore:
Timestamp:
Dec 19, 2007, 3:05:56 AM (16 years ago)
Author:
rgrieder
Message:
  • weapon system up and running
File:
1 edited

Legend:

Unmodified
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  • code/branches/FICN/src/orxonox/objects/weapon_system/barrel_gun.cc

    r637 r645  
    5252    primaryFirePower_ = 100;
    5353    secondaryFirePower_ = 500;
    54     primaryFiringRate_ = 10;
    55     secondaryFiringRate_ = 2;
    56     primaryBulletSpeed_ = 1000;
    57     secondaryBulletSpeed_ = 500;
     54    primaryFiringRate_ = 1.0/7.0;
     55    secondaryFiringRate_ = 1.0/2.0;
     56    primaryBulletSpeed_ = 800;
     57    secondaryBulletSpeed_ = 300;
    5858    magazineSize_ = 25;
    5959  }
     
    8080          + StringConverter::toString(bulletCounter_++), "Barrel.mesh");
    8181
    82     Vector3 speed = (temp->getOrientation() * Vector3(0, 0, -1))
     82    Vector3 speed = (temp->getOrientation() * Vector3(1, 0, 0))
    8383          .normalisedCopy() * primaryBulletSpeed_;
    8484    speed += getVelocity();
    8585
    86           temp->setScale(Vector3(1, 1, 1) * 4);
     86          temp->setScale(Vector3(1, 1, 1) * 2);
    8787          temp->yaw(Degree(-90));
    8888
     
    9797
    9898
    99   void BarrelGun::primaryFiring(unsigned int time)
     99  void BarrelGun::primaryFiring(float time)
    100100  {
    101     if (time > (unsigned int)1000/primaryFiringRate_)
     101    if (time > primaryFiringRate_)
    102102    {
    103103      currentState_ = IDLE;
     
    122122          + StringConverter::toString(bulletCounter_++), "Barrel.mesh");
    123123
    124     Vector3 speed = (temp->getOrientation() * Vector3(0, 0, -1))
     124    Vector3 speed = (temp->getOrientation() * Vector3(1, 0, 0))
    125125          .normalisedCopy() * secondaryBulletSpeed_*0.5;
    126126    speed += getVelocity();
    127127
    128           temp->setScale(Vector3(1, 1, 1) * 10);
     128          temp->setScale(Vector3(1, 1, 1) * 4);
    129129          temp->yaw(Degree(-90));
    130130
     
    140140
    141141
    142   void BarrelGun::secondaryFiring(unsigned int time)
     142  void BarrelGun::secondaryFiring(float time)
    143143  {
    144     if (time > (unsigned int)1000/secondaryFiringRate_)
     144    if (time > secondaryFiringRate_)
    145145      currentState_ = IDLE;
    146146  }
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