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Ignore:
Timestamp:
Jan 17, 2010, 11:49:48 AM (14 years ago)
Author:
scheusso
Message:

changed diff behaviour in order to reduce datasize before and after compress
this reduces time needed for gamestate diff and compress about 50%

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/network2/src/libraries/network/GamestateManager.h

    r5781 r6449  
    7676    void sendGamestates();
    7777//     packet::Gamestate *popGameState(unsigned int clientID);
    78     void finishGamestate( unsigned int clientID, packet::Gamestate** destgamestate, packet::Gamestate* base, packet::Gamestate* gamestate );
     78    void finishGamestate( unsigned int clientID, packet::Gamestate*& destgamestate, packet::Gamestate* base, packet::Gamestate* gamestate );
    7979
    8080    bool getSnapshot();
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