- Timestamp:
- Jan 17, 2010, 11:49:48 AM (14 years ago)
- File:
-
- 1 edited
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code/branches/network2/src/libraries/network/GamestateManager.h
r5781 r6449 76 76 void sendGamestates(); 77 77 // packet::Gamestate *popGameState(unsigned int clientID); 78 void finishGamestate( unsigned int clientID, packet::Gamestate* *destgamestate, packet::Gamestate* base, packet::Gamestate* gamestate );78 void finishGamestate( unsigned int clientID, packet::Gamestate*& destgamestate, packet::Gamestate* base, packet::Gamestate* gamestate ); 79 79 80 80 bool getSnapshot();
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