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Ignore:
Timestamp:
Dec 19, 2007, 2:41:01 AM (18 years ago)
Author:
landauf
Message:

added a simple firing mode to SpaceShip

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/FICN/src/orxonox/objects/SpaceShip.h

    r633 r643  
    3636            void maxSpeedLoopRightLeft(float maxSpeedLoopRightLeft);
    3737            bool mouseMoved(const OIS::MouseEvent &e);
    38             bool mousePressed(const OIS::MouseEvent &e, OIS::MouseButtonID id) { return true; }
    39             bool mouseReleased(const OIS::MouseEvent &e, OIS::MouseButtonID id) { return true; }
     38            bool mousePressed(const OIS::MouseEvent &e, OIS::MouseButtonID id);
     39            bool mouseReleased(const OIS::MouseEvent &e, OIS::MouseButtonID id);
    4040
    4141
     
    4343            bool bInvertMouse_;
    4444            bool setMouseEventCallback_;
     45            bool bMousePressed_;
    4546
    4647            particle::ParticleInterface *tt_;
     
    5152            Ogre::SceneNode* greenNode_;
    5253            float blinkTime_;
     54
     55            float timeToReload_;
     56            float reloadTime_;
    5357
    5458            float moveForward_;
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