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Changeset 6424 in orxonox.OLD for trunk/src/story_entities/debug_world.h


Ignore:
Timestamp:
Jan 7, 2006, 11:07:22 PM (20 years ago)
Author:
bensch
Message:

orxonox/trunk: merged the branche network back to the trunk
merged with command:
svn merge https://svn.orxonox.net/orxonox/branches/network . -r 6351:HEAD
no conflicts

File:
1 edited

Legend:

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  • trunk/src/story_entities/debug_world.h

    r6150 r6424  
    1 /*!
    2  * @file world.h
    3   *  Holds and manages all game data
    4 */
    5 
    6 #ifndef _WORLD_H
    7 #define _WORLD_H
    8 
    9 #include "stdincl.h"
    10 #include "comincl.h"
    11 #include "story_entity.h"
    12 #include "p_node.h"
    13 #include "object_manager.h"
    14 
    15 
    16 class WorldEntity;
    17 class Camera;
    18 class Player;
    19 class GLMenuImageScreen;
    20 class Terrain;
    21 class TiXmlElement;
    22 
    23 class Shell;
    24 class OggPlayer;
    25 
    26 //! The game world
    27 /**
    28    this class initializes everything that should be displayed inside of the current level.
    29    it is the main driving factor during gameplay.
    30 */
    31 class World : public StoryEntity {
    32 
    33  public:
    34   World (const char* name);
    35   World (int worldID);
    36   World (const TiXmlElement* root = NULL);
    37   virtual ~World ();
    38 
    39   void loadParams(const TiXmlElement* root);
    40 
    41   double getGameTime();
    42 
    43   /* classes from story-entity */
    44   virtual ErrorMessage preLoad();
    45   virtual ErrorMessage load ();
    46   virtual ErrorMessage init ();
    47   virtual ErrorMessage start ();
    48   virtual ErrorMessage stop ();
    49   virtual ErrorMessage pause ();
    50   virtual ErrorMessage resume ();
    51   virtual ErrorMessage destroy ();
    52 
    53   void loadDebugWorld(int worldID);
    54 
    55   virtual void displayLoadScreen();
    56   virtual void releaseLoadScreen();
    57 
    58   /* command node functions */
    59   bool command (Command* cmd);
    60 
    61   /* interface to world */
    62   void spawn (WorldEntity* entity);
    63   void spawn (WorldEntity* entity, Vector* absCoor, Quaternion* absDir);
    64   void spawn(WorldEntity* entity, PNode* parentNode, Vector* relCoor, Quaternion* relDir);
    65 
    66   /** @param speed sets the speed of the Game */
    67   inline void setSpeed(float speed) { this->speed = speed; };
    68   const char* getPath();
    69   void setPath( const char* name);
    70 
    71   inline Camera* getLocalCamera() { return this->localCamera; };
    72 
    73   void togglePNodeVisibility() { this->showPNodes = !this->showPNodes; };
    74   void toggleBVVisibility() { this->showBV = !this->showBV; };
    75 
    76  private:
    77   void constuctorInit(const char* name, int worldID);
    78   /* function for main-loop */
    79   void mainLoop ();
    80   void synchronize ();
    81   void handleInput ();
    82   void tick (std::list<WorldEntity*> worldEntity, float dt);
    83   void tick ();
    84   void update ();
    85   void collide ();
    86   void draw ();
    87   void display ();
    88   void debug ();
    89 
    90   private:
    91     bool   showPNodes;                  //!< if the PNodes should be visible.
    92     bool   showBV;                      //!< if the Bounding Volumes should be visible.
    93     Uint32 lastFrame;                   //!< last time of frame
    94     Uint32 cycle;                       //!< The cycle we are in (starts with 0 and rises with every frame)
    95     Uint32 dt;                          //!< time needed to calculate this frame (in milliSeconds)
    96     float dtS;                          //!< The time needed for caluculations in seconds
    97     float speed;                        //!< how fast the game flows
    98     double gameTime;                    //!< this is where the game time is saved
    99     bool bQuitOrxonox;                  //!< quit this application
    100     bool bQuitCurrentGame;              //!< quit only the current game and return to menu
    101     bool bPause;                        //!< pause mode
    102 
    103     ObjectManager      objectManager;   //!< The ObjectManager of this World.
    104 
    105     GLMenuImageScreen* glmis;           //!< The Level-Loader Display
    106 
    107     int debugWorldNr;                   //!< The Debug Nr. needed, if something goes wrong
    108     char* path;                         //!< The file from which this world is loaded
    109 
    110     Shell*     shell;
    111     OggPlayer* music;
    112 
    113   // IMPORTANT WORLD-ENTITIES
    114     Camera* localCamera;                //!< The current Camera
    115     WorldEntity* sky;                   //!< The Environmental Heaven of orxonox @todo insert this to environment insted
    116     Terrain* terrain;                   //!< The Terrain of the World.
    117 
    118     GLuint objectList;                  //!< temporary: @todo this will be ereased soon
    119 
    120     Player* localPlayer;                //!< The Player, you fly through the level.
    121 };
    122 
    123 #endif /* _WORLD_H */
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