- Timestamp:
- Dec 23, 2009, 10:03:08 PM (14 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
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code/branches/presentation2/src/orxonox/weaponsystem/WeaponMode.cc
r6394 r6407 114 114 if( !this->bSoundAttached_ && GameMode::isMaster() ) 115 115 { 116 assert(this->getWeapon() && this->getWeapon()->getWeaponSlot());117 this->getWeapon()-> getWeaponSlot()->attach(this->defSndWpnFire_);116 assert(this->getWeapon()); 117 this->getWeapon()->attach(this->defSndWpnFire_); 118 118 this->bSoundAttached_ = true; 119 119 }
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