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Ignore:
Timestamp:
Jan 3, 2006, 11:04:50 PM (18 years ago)
Author:
patrick
Message:

network: more modularity for the GameWorld: data and process are now totaly separated from each other, as it should be. Now I will do some magic on the MultiPlayerWorld, see if it works :D

File:
1 edited

Legend:

Unmodified
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  • branches/network/src/story_entities/multi_player_world.cc

    r6387 r6402  
    5151  : GameWorld(root)
    5252{
    53   this->constuctorInit("", -1);
     53  this->setClassID(CL_MULTI_PLAYER_WORLD, "MultiPlayerWorld");
     54
    5455  this->path = NULL;
    5556
     
    8384void MultiPlayerWorld::constuctorInit(const char* name, int worldID)
    8485{
    85   this->setClassID(CL_MULTI_PLAYER_WORLD, "MultiPlayerWorld");
    86   this->setName(name);
    87 
    8886  this->gameTime = 0.0f;
    8987  this->setSpeed(1.0);
    90   this->music = NULL;
    9188  this->shell = NULL;
    9289
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