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Ignore:
Timestamp:
Dec 22, 2009, 2:07:44 PM (15 years ago)
Author:
rgrieder
Message:

std::string tweaks:

  • Declared BLANKSTRING in UtilPrereqs.h as well (removed obsolete StringUtils.h includes to avoid dependencies)
  • Using BLANKSTRING if const std::string& return type is possible
  • Replaced a few (const) std::string arguments with const std::string&
  • if (str == "") —> if (str.empty())
  • std::string msg = name + "adsf"; —> const std::string& msg = name + "asdf";
  • std::string asdf = object→getFooBar(); —> const std::string& asdf = object→getFooBar();
  • std::string asdf = "asdf"; —> std::string asdf("asdf");
  • ostream << "."; and name + "." —> ostream << '.'; and name + '.'
  • str = ""; —> str.clear()
  • std::string asdf = ""; —> std::string asdf;
  • asdf_ = ""; (in c'tor) —> delete line
File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/presentation2/src/libraries/core/input/InputManager.cc

    r6388 r6394  
    297297            if (device == NULL)
    298298                continue;
    299             std::string className = device->getClassName();
     299            const std::string& className = device->getClassName();
    300300            try
    301301            {
     
    579579    InputState* InputManager::createInputState(const std::string& name, bool bAlwaysGetsInput, bool bTransparent, InputStatePriority priority)
    580580    {
    581         if (name == "")
     581        if (name.empty())
    582582            return 0;
    583583        if (statesByName_.find(name) == statesByName_.end())
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