Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Ignore:
Timestamp:
Dec 21, 2009, 1:18:36 PM (16 years ago)
Author:
rgrieder
Message:

Found some non empty new lines.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/presentation2/src/libraries/network/GamestateManager.cc

    r5929 r6387  
    126126    return true;
    127127  }
    128  
     128
    129129  void GamestateManager::sendGamestates()
    130130  {
     
    142142      COUT(5) << "Server: doing gamestate gamestate preparation" << std::endl;
    143143      int cid = temp->getID(); //get client id
    144      
     144
    145145      unsigned int gID = temp->getGamestateID();
    146146      if(!reference)
    147147        return;
    148      
     148
    149149      packet::Gamestate *client=0;
    150150      if(gID != GAMESTATEID_INITIAL){
     
    156156        }
    157157      }
    158      
     158
    159159      clientGamestates.push(0);
    160160      finishGamestate( cid, &clientGamestates.back(), client, reference );
     
    165165//       this->threadPool_->passFunction( executor, true );
    166166//       (*functor)( cid, &(clientGamestates.back()), client, reference );
    167      
     167
    168168      temp = temp->next();
    169169    }
    170    
     170
    171171//     threadPool_->synchronise();
    172    
     172
    173173    while( !clientGamestates.empty() )
    174174    {
     
    185185    // save the (undiffed) gamestate in the clients gamestate map
    186186    //chose wheather the next gamestate is the first or not
    187    
     187
    188188    packet::Gamestate *gs = gamestate->doSelection(clientID, 20000);
    189189//     packet::Gamestate *gs = new packet::Gamestate(*gamestate);
     
    193193    gamestateMap_[clientID][gamestate->getID()]=gs;
    194194//     this->threadMutex_->unlock();
    195    
     195
    196196    if(base)
    197197    {
    198        
     198
    199199//       COUT(3) << "diffing" << std::endl;
    200200//       packet::Gamestate* gs1  = gs;
     
    210210      gs = new packet::Gamestate(*gs);
    211211    }
    212    
    213    
     212
     213
    214214    bool b = gs->compressData();
    215215    assert(b);
Note: See TracChangeset for help on using the changeset viewer.