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Ignore:
Timestamp:
Dec 31, 2005, 3:53:45 PM (18 years ago)
Author:
patrick
Message:

network: single player loads again, many changes in the function bodies of the loading code

File:
1 edited

Legend:

Unmodified
Added
Removed
  • branches/network/src/story_entities/story_entity.h

    r6372 r6374  
    1818  StoryEntity ();
    1919  virtual ~StoryEntity ();
     20
     21  void loadParams(const TiXmlElement* root);
    2022
    2123  /* initialisation and loading */
     
    4749  inline void setStoryID(int storyID) { this->storyID = storyID; }
    4850  /** sets the story id of the current entity, this enables it to be identified in a  global context. @returns  the story id  */
    49   inline int getStoryID() { this->storyID = storyID; }
     51  inline int getStoryID() { return this->storyID; }
    5052  /**  sets the id of the next story entity: StoryEntities can choose their following entity themselfs.
    5153   * the entity id defined here  will be startet after this entity ends. this can be convenient if you
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