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Ignore:
Timestamp:
Dec 22, 2005, 7:35:59 PM (20 years ago)
Author:
bensch
Message:

heightMap: fixed the VertexArrayModel, and reverted everything, that was a BUG

File:
1 edited

Legend:

Unmodified
Added
Removed
  • branches/height_map/src/story_entities/world.h

    r6263 r6268  
    2525class OggPlayer;
    2626template<class T> class tList;
    27 
    28 #include "vertex_array_model.h"
    29 #include "material.h"
    3027
    3128//! The game world
     
    119116    WorldEntity* sky;                   //!< The Environmental Heaven of orxonox @todo insert this to environment insted
    120117    Terrain* terrain;                   //!< The Terrain of the World.
    121     Material* testMat;
    122     Model*   TEST;
     118
    123119    GLuint objectList;                  //!< temporary: @todo this will be ereased soon
    124120    tList<WorldEntity>* entities;       //!< A template List of all entities. Every moving thing should be included here, and world automatically updates them.
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