- Timestamp:
- Dec 4, 2009, 3:52:28 PM (14 years ago)
- File:
-
- 1 edited
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code/branches/presentation2/src/orxonox/weaponsystem/WeaponMode.h
r6150 r6245 51 51 bool fire(float* reloadTime); 52 52 bool reload(); 53 54 // Interacting with the default Firing sound 55 void setDefaultSound(const std::string& soundPath); 56 const std::string& getDefaultSound(); 53 57 54 58 … … 160 164 Vector3 muzzlePosition_; 161 165 Quaternion muzzleOrientation_; 166 167 WorldSound* defSndWpnFire_; 162 168 }; 163 169 }
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