- Timestamp:
- Dec 4, 2009, 3:52:28 PM (14 years ago)
- File:
-
- 1 edited
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code/branches/presentation2/src/modules/weapons/weaponmodes/LightningGun.cc
r6154 r6245 36 36 #include "worldentities/pawns/Pawn.h" 37 37 38 #include "sound/WorldSound.h" 39 38 40 namespace orxonox 39 41 { … … 49 51 50 52 this->setMunitionName("LaserMunition"); 53 this->setDefaultSound("sounds/Weapon_LightningGun.ogg"); 51 54 } 52 55 … … 56 59 57 60 void LightningGun::fire() 58 { 61 { 59 62 LightningGunProjectile* projectile = new LightningGunProjectile(this); 60 63 projectile->setMaterial("Flares/LightningBall_");
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