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Ignore:
Timestamp:
Dec 18, 2007, 7:05:51 PM (16 years ago)
Author:
scheusso
Message:

changes in gamestatehandling

File:
1 edited

Legend:

Unmodified
Added
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  • code/branches/FICN/src/network/GameStateManager.h

    r496 r624  
    4949  GameStateCompressed popGameState(int clientID);
    5050  void ackGameState(int clientID, int gamestateID);
     51  int id;
    5152private:
    5253  GameState *getSnapshot(int id);
     
    6061  std::map<int, int> gameStateUsed; // save the number of clients, that use the specific gamestate
    6162  GameState *reference;
    62   int id;
    6363  ClientInformation *head_;
    6464};
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