Changeset 624 for code/branches/FICN/src/network/GameStateManager.h
- Timestamp:
- Dec 18, 2007, 7:05:51 PM (16 years ago)
- File:
-
- 1 edited
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code/branches/FICN/src/network/GameStateManager.h
r496 r624 49 49 GameStateCompressed popGameState(int clientID); 50 50 void ackGameState(int clientID, int gamestateID); 51 int id; 51 52 private: 52 53 GameState *getSnapshot(int id); … … 60 61 std::map<int, int> gameStateUsed; // save the number of clients, that use the specific gamestate 61 62 GameState *reference; 62 int id;63 63 ClientInformation *head_; 64 64 };
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