- Timestamp:
- Dec 3, 2009, 12:27:20 AM (15 years ago)
- Location:
- code/branches/presentation2/src/orxonox
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/presentation2/src/orxonox/items/MultiStateEngine.cc
r6207 r6222 55 55 RegisterObject(MultiStateEngine); 56 56 57 defEngineSndNormal_ = new WorldSound(this);58 defEngineSndBoost_ = new WorldSound(this);59 defEngineSndNormal_->setLooping(true);60 defEngineSndBoost_->setLooping(true);57 this->defEngineSndNormal_ = new WorldSound(this); 58 this->defEngineSndBoost_ = new WorldSound(this); 59 this->defEngineSndNormal_->setLooping(true); 60 this->defEngineSndBoost_->setLooping(true); 61 61 62 62 this->lua_ = new LuaState(); -
code/branches/presentation2/src/orxonox/sound/BaseSound.cc
r6205 r6222 47 47 , bLoop_(false) 48 48 , state_(Stopped) 49 , pitch_ (1.0) 49 50 { 50 51 RegisterRootObject(BaseSound); 51 52 this->volume_ = 1;53 this->pitch_ = 1;54 52 55 53 if (GameMode::playsSound())
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