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Ignore:
Timestamp:
Dec 21, 2005, 1:39:20 PM (18 years ago)
Author:
rennerc
Message:

network_game_manager: implemented some functions

File:
1 edited

Legend:

Unmodified
Added
Removed
  • branches/network/src/lib/network/network_game_manager.h

    r6214 r6219  
    6969    virtual void readDebug() const;
    7070
    71     void createEntity(ClassID classID);
    72     void removeEntity(int uniqueID);
     71    void createEntity( ClassID classID, int owner = 0 );
     72    void removeEntity( int uniqueID );
    7373    void sendYouAre( int uniqueID, int userID );
    7474
     
    9696    inline bool readFromClientBuffer( clientBuffer &cb, byte*data, int length );
    9797
     98    //helper functions for writeBytes
     99    inline bool handleRequestCreate( int& i, const byte* data, int length, int sender );
     100    inline bool handleRequestRemove( int& i, const byte* data, int length, int sender );
     101    inline bool handleCreateEntity( int& i, const byte* data, int length, int sender );
     102    inline bool handleRemoveEntity( int& i, const byte* data, int length, int sender );
     103    inline bool handleCreateEntityList( int& i, const byte* data, int length, int sender );
     104    inline bool handleRemoveEntityList( int& i, const byte* data, int length, int sender );
     105    inline bool handleYouAreEntity( int& i, const byte* data, int length, int sender );
     106    inline bool handleRequestSync( int& i, const byte* data, int length, int sender );
     107
    98108  private:
    99109    std::vector<clientBuffer>     outBuffer;
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