Changeset 6152 in orxonox.OLD for trunk/src/util/loading/game_loader.h
- Timestamp:
- Dec 17, 2005, 6:52:57 PM (18 years ago)
- File:
-
- 1 edited
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trunk/src/util/loading/game_loader.h
r6139 r6152 27 27 //! The GameLoader 28 28 /** 29 The game loader loads all game date. this is performed in the following way:30 31 32 33 34 35 36 37 29 * The game loader loads all game date. this is performed in the following way: 30 * 1. Read the structure of campaings and worlds 31 * 2. Create the instances of the tree: here _ALL_ StoryEntities are created 32 * also if they are not yet used. the worlds should load their data in 33 * the StoryEntity::load() and StoryEntity::init() functions! NOWHERE ELSE! 34 * Elsewhere, all the data will be allocated at the beginning... mess... 35 * 3. StoryEntities are load() and init() before they start 36 * 4. once the gamloader starts the game there will be a campaing starting a 37 * world. this is done by callaing those StoryEntity::start() 38 38 */ 39 39 class GameLoader : public EventListener 40 40 { 41 42 43 41 public: 44 42 ~GameLoader ();
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