- Timestamp:
- Nov 25, 2009, 4:52:37 PM (16 years ago)
- Location:
- code/branches/presentation2
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/branches/presentation2
- Property svn:mergeinfo changed
/code/branches/ingamemenu (added) merged: 6003,6018-6020,6022-6023 /code/branches/menu (added) merged: 5941,5944,5952,6024,6032,6036,6047-6049,6051,6145-6146,6148
- Property svn:mergeinfo changed
-
code/branches/presentation2/src/libraries/core/GUIManager.h
r5929 r6150 34 34 35 35 #include <map> 36 #include <set> 36 37 #include <string> 37 38 #include <CEGUIForwardRefs.h> … … 65 66 ~GUIManager(); 66 67 67 void update(const Clock& time); 68 void update(const Clock& time); 68 69 69 void showGUI(const std::string& name); 70 void executeCode(const std::string& str); 70 static void showGUI(const std::string& name, bool hidePrevious=false, bool showCursor=true); 71 void showGUIExtra(const std::string& name, const std::string& ptr, bool hidePrevious=false, bool showCursor=true); 72 static void hideGUI(const std::string& name); 73 void toggleIngameGUI(); 74 void keyESC(); 75 void setBackground(const std::string& name); 71 76 72 77 void setCamera(Ogre::Camera* camera); … … 82 87 private: 83 88 GUIManager(const GUIManager& instance); //!< private and undefined copy c'tor (this is a singleton class) 89 90 std::set<std::string> showingGUIs_; //!< Keeps track of all the GUIs that are currently showing. 91 92 void executeCode(const std::string& str); 84 93 85 94 // keyHandler functions … … 105 114 106 115 static GUIManager* singletonPtr_s; //!< Singleton reference to GUIManager 116 bool bShowIngameGUI_; 107 117 108 118 };
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