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Ignore:
Timestamp:
Dec 16, 2005, 5:16:00 PM (18 years ago)
Author:
bensch
Message:

om: disected the old worldEntity list out.
removed GarbageCollector
minor updates

File:
1 edited

Legend:

Unmodified
Added
Removed
  • branches/objectmanager/src/story_entities/world.h

    r6121 r6134  
    2323class Shell;
    2424class OggPlayer;
    25 
    26 template<class T> class tList;
    2725
    2826//! The game world
     
    6159  bool command (Command* cmd);
    6260
    63   tList<WorldEntity>* getEntities();
    64 
    6561  /* interface to world */
    6662  void spawn (WorldEntity* entity);
     
    8480  void synchronize ();
    8581  void handleInput ();
     82  void tick (std::list<WorldEntity*> worldEntity, float dt);
    8683  void tick ();
    8784  void update ();
     
    120117
    121118    GLuint objectList;                  //!< temporary: @todo this will be ereased soon
    122     tList<WorldEntity>* entities;       //!< A template List of all entities. Every moving thing should be included here, and world automatically updates them.
     119
    123120    Player* localPlayer;                //!< The Player, you fly through the level.
    124121};
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