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Ignore:
Timestamp:
Nov 19, 2009, 9:01:16 PM (14 years ago)
Author:
rgrieder
Message:

Added a sound for the engine (forward active mode) by overloading changedActivity in WorldSound.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/sound3/data/levels/sound.oxw

    r6093 r6100  
    1717    skybox       = "Orxonox/Starbox"
    1818  >
    19   <AmbientSound source="Mars.ogg" loop="true" playOnLoad="true" />
    20   <AmbientSound source="Asteroid_rocks.ogg" loop="true" playOnLoad="false">
     19
     20  <AmbientSound source="Mars.ogg" loop="true" play="true" />
     21  <AmbientSound source="Asteroid_rocks.ogg" loop="true" play="false">
    2122        <events>
    2223                <activity>
     
    2930        </events>
    3031  </AmbientSound>
    31     <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
    32     <SpawnPoint position="0,0,0" spawnclass=SpaceShip pawndesign=spaceshippirate />
     32
     33  <Light type=directional position="0,0,0" direction="0.253, 0.593, -0.765" diffuse="1.0, 0.9, 0.9, 1.0" specular="1.0, 0.9, 0.9, 1.0" />
     34  <SpawnPoint position="0,0,0" spawnclass=SpaceShip pawndesign=spaceshipassff />
    3335  </Scene>
    3436</Level>
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