- Timestamp:
- Nov 17, 2009, 10:59:25 AM (14 years ago)
- File:
-
- 1 edited
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code/branches/particles2/src/modules/weapons/projectiles/Rocket.h
r6066 r6079 110 110 inline float getDamage() const 111 111 { return this->damage_; } 112 virtual void fire(unsigned int firemode) {} 112 113 113 114 private: … … 116 117 float damage_; 117 118 bool bDestroy_; 119 ControllableEntity* originalControllableEntity_; 118 120 119 121 Model* model_; 122 CameraPosition* camPosition_; 120 123 ConeCollisionShape* collisionShape_; 121 124 Timer destroyTimer_;
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