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Ignore:
Timestamp:
Dec 12, 2005, 5:18:36 PM (18 years ago)
Author:
patrick
Message:

network: network world changes and spawning points

File:
1 edited

Legend:

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  • branches/network/src/story_entities/network_world.h

    r6065 r6069  
    1212#include "p_node.h"
    1313
    14 class World;
     14class NetworkWorld;
    1515class WorldEntity;
    1616class Camera;
     
    3030   it is the main driving factor during gameplay.
    3131*/
    32 class World : public StoryEntity {
     32class NetworkWorld : public StoryEntity {
    3333
    3434 public:
    35   World (const char* name);
    36   World (int worldID);
    37   World (const TiXmlElement* root = NULL);
    38   virtual ~World ();
     35  NetworkWorld (const char* name);
     36  NetworkWorld (int worldID);
     37  NetworkWorld (const TiXmlElement* root = NULL);
     38  virtual ~NetworkWorld ();
    3939
    4040  void loadParams(const TiXmlElement* root);
     
    5252  virtual ErrorMessage destroy ();
    5353
    54   void loadDebugWorld(int worldID);
     54  void loadDebugNetworkWorld(int worldID);
    5555
    5656  virtual void displayLoadScreen();
     
    105105    GLMenuImageScreen* glmis;           //!< The Level-Loader Display
    106106
    107     int debugWorldNr;                   //!< The Debug Nr. needed, if something goes wrong
     107    int debugNetworkWorldNr;                   //!< The Debug Nr. needed, if something goes wrong
    108108    char* path;                         //!< The file from which this world is loaded
    109109
     
    114114    Camera* localCamera;                //!< The current Camera
    115115    WorldEntity* sky;                   //!< The Environmental Heaven of orxonox @todo insert this to environment insted
    116     Terrain* terrain;                   //!< The Terrain of the World.
     116    Terrain* terrain;                   //!< The Terrain of the NetworkWorld.
    117117
    118118    GLuint objectList;                  //!< temporary: @todo this will be ereased soon
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