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Ignore:
Timestamp:
Dec 17, 2007, 10:56:01 PM (18 years ago)
Author:
scheusso
Message:

added gamestatesending

File:
1 edited

Legend:

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  • code/branches/FICN/src/network/ClientConnection.cc

    r514 r605  
    147147    //main loop
    148148    while(!quit){
     149      //std::cout << "connection loop" << std::endl;
    149150      if(enet_host_service(client, &event, NETWORK_WAIT_TIMEOUT)<0){
    150151        // we should never reach this point
     
    212213
    213214  bool ClientConnection::processData(ENetEvent *event){
     215    std::cout << "got packet, pushing to queue" << std::endl;
    214216    // just add packet to the buffer
    215217    // this can be extended with some preprocessing
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