Changeset 6021 in orxonox.OLD for branches/newModel/src/lib/graphics/spatial_separation/spatial_separation.cc
- Timestamp:
- Dec 10, 2005, 7:52:50 PM (18 years ago)
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- 1 edited
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branches/newModel/src/lib/graphics/spatial_separation/spatial_separation.cc
r5427 r6021 18 18 #include "spatial_separation.h" 19 19 20 #include " abstract_model.h"20 #include "model.h" 21 21 #include "quadtree.h" 22 22 #include "debug.h" … … 34 34 35 35 */ 36 SpatialSeparation::SpatialSeparation ( AbstractModel* model, float overlapSize)36 SpatialSeparation::SpatialSeparation (Model* model, float overlapSize) 37 37 { 38 38 PRINT(3)("+---------Debug Information SpatialSeparation----------\n"); … … 52 52 The boxes are overlaping because this makes collision detection a lot simpler 53 53 */ 54 SpatialSeparation::SpatialSeparation ( AbstractModel* model, AbstractModel* playerModel)54 SpatialSeparation::SpatialSeparation (Model* model, Model* playerModel) 55 55 { 56 56 this->setClassID(CL_SPATIAL_SEPARATION, "SpatialSeparation"); … … 75 75 * @return the new quadtree 76 76 */ 77 Quadtree* SpatialSeparation::createQuadtree( AbstractModel* model, float minLength)77 Quadtree* SpatialSeparation::createQuadtree(Model* model, float minLength) 78 78 { 79 79 this->minLength = minLength; … … 88 88 * @return the new quadtree 89 89 */ 90 Quadtree* SpatialSeparation::createQuadtree( AbstractModel* model, int treeDepth)90 Quadtree* SpatialSeparation::createQuadtree(Model* model, int treeDepth) 91 91 { 92 92 this->treeDepth = treeDepth; … … 100 100 * @return the new quadtree 101 101 */ 102 Quadtree* SpatialSeparation::createQuadtree( AbstractModel* model)102 Quadtree* SpatialSeparation::createQuadtree(Model* model) 103 103 { 104 104 this->quadtree = new Quadtree(model->getModelInfo(), 4);
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