- Timestamp:
- Oct 28, 2009, 5:58:11 PM (15 years ago)
- File:
-
- 1 edited
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code/branches/ingamemenu/src/modules/overlays/GUIOverlay.cc
r5980 r6003 73 73 out << reinterpret_cast<long>(this); 74 74 str = out.str(); 75 GUIManager::getInstance().executeCode("showCursor()"); 76 InputManager::getInstance().enterState("guiMouseOnly"); 77 GUIManager::getInstance().executeCode("showGUI(\"" + this->guiName_ + "\", " + str + ")"); 75 COUT(1) << "GUIManager ptr: " << str << std::endl; 76 GUIManager::getInstance().showGUIExtra(this->guiName_, str); 78 77 79 78 COUT(3) << "Showing GUI " << this->guiName_ << std::endl; … … 81 80 else 82 81 { 83 GUIManager::getInstance().executeCode("hideGUI(\"" + this->guiName_ + "\")"); 84 GUIManager::getInstance().executeCode("hideCursor()"); 85 InputManager::getInstance().leaveState("guiMouseOnly"); 82 GUIManager::hideGUI(this->guiName_); 86 83 COUT(3) << "Hiding GUI " << this->guiName_ << std::endl; 87 84 }
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