Changeset 5994 in orxonox.OLD for trunk/src/world_entities/skybox.cc
- Timestamp:
- Dec 9, 2005, 10:43:31 AM (18 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
trunk/src/world_entities/skybox.cc
r5750 r5994 92 92 { 93 93 PRINTF(5)("Deleting SkyBox\n"); 94 this->setModel(NULL); //< so that WorldEntity does not try to delete it again. 94 95 for (int i = 0; i < 6; i++) 95 96 delete this->material[i]; 96 97 delete[] this->material; 97 delete this->model; 98 this->model = NULL; //< so that WorldEntity does not try to delete it again. 99 } 98 } 100 99 101 100 /** … … 171 170 void SkyBox::rebuild() 172 171 { 173 if (this->model)174 delete this->model; 175 model = new Model();176 177 this->model->addVertex (-0.5*size, -0.5*size, 0.5*size);178 this->model->addVertex (0.5*size, -0.5*size, 0.5*size);179 this->model->addVertex (-0.5*size, 0.5*size,0.5*size);180 this->model->addVertex (0.5*size, 0.5*size,0.5*size);181 this->model->addVertex (-0.5*size,0.5*size, -0.5*size);182 this->model->addVertex (0.5*size,0.5*size, -0.5*size);183 this->model->addVertex (-0.5*size, -0.5*size, -0.5*size); 184 this->model->addVertex (0.5*size, -0.5*size, -0.5*size);185 186 this->model->addVertexTexture (0.0, 1.0);187 this->model->addVertexTexture (1.0, 1.0);188 this->model->addVertexTexture (1.0, 0.0); 189 this->model->addVertexTexture (0.0, 0.0);190 191 this->model->addVertexNormal (0.0, 0.0,1.0);192 this->model->addVertexNormal (0.0,1.0, 0.0);193 this->model->addVertexNormal (0.0, 0.0, -1.0);194 this->model->addVertexNormal (0.0, -1.0, 0.0);195 this->model->addVertexNormal (1.0, 0.0, 0.0); 196 this->model->addVertexNormal (-1.0, 0.0, 0.0);197 198 this->model->setMaterial(material[0]);199 this->model->addFace (4, VERTEX_TEXCOORD_NORMAL, 2,0,3, 3,1,3, 5,2,3, 4,3,3); // top200 this->model->setMaterial(material[1]);201 this->model->addFace (4, VERTEX_TEXCOORD_NORMAL, 6,0,1, 7,1,1, 1,2,1, 0,3,1); // bottom202 this->model->setMaterial(material[2]);203 this->model->addFace (4, VERTEX_TEXCOORD_NORMAL, 4,2,2, 5,3,2, 7,0,2, 6,1,2); // left204 this->model->setMaterial(material[3]);205 this->model->addFace (4, VERTEX_TEXCOORD_NORMAL, 0,0,0, 1,1,0, 3,2,0, 2,3,0); // right206 this->model->setMaterial(material[4]);207 this->model->addFace (4, VERTEX_TEXCOORD_NORMAL, 1,0,5, 7,1,5, 5,2,5, 3,3,5); // front208 this->model->setMaterial(material[5]); 209 this->model->addFace (4, VERTEX_TEXCOORD_NORMAL, 6,0,4, 0,1,4, 2,2,4, 4,3,4); // back210 211 this-> model->finalize();212 } 172 Model* model = new Model(); 173 174 model->addVertex (-0.5*size, -0.5*size, 0.5*size); 175 model->addVertex (0.5*size, -0.5*size, 0.5*size); 176 model->addVertex (-0.5*size, 0.5*size, 0.5*size); 177 model->addVertex (0.5*size, 0.5*size, 0.5*size); 178 model->addVertex (-0.5*size, 0.5*size, -0.5*size); 179 model->addVertex (0.5*size, 0.5*size, -0.5*size); 180 model->addVertex (-0.5*size, -0.5*size, -0.5*size); 181 model->addVertex (0.5*size, -0.5*size, -0.5*size); 182 183 model->addVertexTexture (0.0, 1.0); 184 model->addVertexTexture (1.0, 1.0); 185 model->addVertexTexture (1.0, 0.0); 186 model->addVertexTexture (0.0, 0.0); 187 188 model->addVertexNormal (0.0, 0.0, 1.0); 189 model->addVertexNormal (0.0, 1.0, 0.0); 190 model->addVertexNormal (0.0, 0.0, -1.0); 191 model->addVertexNormal (0.0, -1.0, 0.0); 192 model->addVertexNormal (1.0, 0.0, 0.0); 193 model->addVertexNormal (-1.0, 0.0, 0.0); 194 195 model->setMaterial(material[0]); 196 model->addFace (4, VERTEX_TEXCOORD_NORMAL, 2,0,3, 3,1,3, 5,2,3, 4,3,3); // top 197 model->setMaterial(material[1]); 198 model->addFace (4, VERTEX_TEXCOORD_NORMAL, 6,0,1, 7,1,1, 1,2,1, 0,3,1); // bottom 199 model->setMaterial(material[2]); 200 model->addFace (4, VERTEX_TEXCOORD_NORMAL, 4,2,2, 5,3,2, 7,0,2, 6,1,2); // left 201 model->setMaterial(material[3]); 202 model->addFace (4, VERTEX_TEXCOORD_NORMAL, 0,0,0, 1,1,0, 3,2,0, 2,3,0); // right 203 model->setMaterial(material[4]); 204 model->addFace (4, VERTEX_TEXCOORD_NORMAL, 1,0,5, 7,1,5, 5,2,5, 3,3,5); // front 205 model->setMaterial(material[5]); 206 model->addFace (4, VERTEX_TEXCOORD_NORMAL, 6,0,4, 0,1,4, 2,2,4, 4,3,4); // back 207 208 model->finalize(); 209 210 this->setModel(model); 211 }
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