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Ignore:
Timestamp:
Dec 17, 2007, 8:59:31 PM (16 years ago)
Author:
nicolasc
Message:

added engineglow particle effect - based of treibwerk
other various changes

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/FICN/src/orxonox/orxonox_ship.h

    r346 r592  
    4141  public:
    4242    OrxonoxShip(Ogre::SceneNode*);
    43           virtual ~OrxonoxShip();
     43    virtual ~OrxonoxShip();
    4444
    45           virtual bool initialise();
     45    virtual bool initialise();
    4646
    47           void setMainThrust(const Ogre::Real);
    48           void setSideThrust(const Ogre::Real);
     47    void setMainThrust(const Ogre::Real);
     48    void setSideThrust(const Ogre::Real);
    4949    void setYThrust(const Ogre::Real);
    50           void turnUpAndDown(const Ogre::Radian&);
    51           void turnLeftAndRight(const Ogre::Radian&);
     50    void turnUpAndDown(const Ogre::Radian&);
     51    void turnLeftAndRight(const Ogre::Radian&);
    5252
    5353    InertialNode* getRootNode();
     
    5858    int getAmmoStock();
    5959
    60           bool tick(unsigned long, Ogre::Real);
     60    bool tick(unsigned long, Ogre::Real);
    6161
    6262  protected:
    6363
    6464  protected:
    65           Ogre::SceneManager *sceneMgr_;
    66           //Ogre::SceneNode *rootNode_;
     65    Ogre::SceneManager *sceneMgr_;
     66    //Ogre::SceneNode *rootNode_;
    6767    InertialNode *rootNode_;
    68           Ogre::Entity *shipEntity_;
     68    Ogre::Entity *shipEntity_;
    6969
    70           //Ogre::Vector3 currentSpeed_;  // relative to space
    71           Ogre::Vector3 currentThrust_; // relative to the ship
     70    //Ogre::Vector3 currentSpeed_;  // relative to space
     71    Ogre::Vector3 currentThrust_; // relative to the ship
    7272    Ogre::Real baseThrust_;
    73           int objectCounter_;
     73    int objectCounter_;
    7474
    7575    weapon::BulletManager *bulletManager_;
    76           //Ogre::Vector3 bulletSpeed_;
     76    //Ogre::Vector3 bulletSpeed_;
    7777
    7878    weapon::BaseWeapon *mainWeapon_;
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