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Timestamp:
Oct 6, 2009, 11:12:01 PM (15 years ago)
Author:
rgrieder
Message:

Added some basic sound classes: WorldSound (to be used for 3D sound, is a WorldEntity) and AmbientSound (BaseObject, just add it somewhere and it will play with playOnLoad=true).
Also moved the sound listener device updating to the HumanController. We might want to modify this again so that the listener is at the camera position again, not at the space ship.

File:
1 edited

Legend:

Unmodified
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  • code/branches/core5/src/orxonox/OrxonoxPrereqs.h

    r5895 r5896  
    150150
    151151    //sound
    152     class SoundBase;
     152    class AmbientSound;
     153    class BaseSound;
    153154    class SoundManager;
    154     class SoundMainMenu;
     155    class WorldSound;
    155156
    156157    // weaponsystem
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