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Ignore:
Timestamp:
Dec 17, 2007, 6:38:36 PM (16 years ago)
Author:
bknecht
Message:

corrected strange behaviour

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/FICN/src/orxonox/run_manager.cc

    r513 r588  
    5454#include "weapon/base_weapon.h"
    5555
    56 #include "hud/hud_overlay.h"
    57 #include "hud/test_overlay.h"
     56//#include "hud/hud_overlay.h"
     57//#include "hud/test_overlay.h"
     58#include "hud/HUD.h"
    5859
    5960#include "run_manager.h"
     
    142143
    143144    // create HUD
    144     hud_ = new hud::TestOverlay(window_);
    145     hud_->show();
     145    //hud_ = new hud::TestOverlay(window_);
     146    //hud_->show();
     147    /*hud_ = new hud::HUD();
     148    hud_->show();*/
    146149
    147150
     
    206209    if (bulletManager_)
    207210      delete bulletManager_;
    208     if (hud_)
    209       delete hud_;
     211    /*if (hud_)
     212      delete hud_;*/
    210213  }
    211214
     
    241244      + " | Ammo stock = "
    242245      + StringConverter::toString(playerShip_->getAmmoStock());
    243     hud_->setDebugText(tempStr);
    244 
    245     hud_->tick(time, deltaTime);
     246    //hud_->setDebugText(tempStr);
     247
     248    //hud_->tick(time, deltaTime);
    246249
    247250    // update the bullet positions
     
    444447  void RunManager::showDebugOverlay(bool show)
    445448  {
    446     if (hud_)
     449    /*if (hud_)
    447450    {
    448451      if (show)
     
    450453      else
    451454        hud_->hide();
    452     }
     455    }*/
    453456  }
    454457
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