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Ignore:
Timestamp:
Oct 5, 2009, 5:02:25 PM (15 years ago)
Author:
landauf
Message:

More changes in the event-system: processEvent() is now locally executed in BaseObject. The event states (like activity, visibility, …) are now defined in XMLEventPort, a function which closely resembles XMLPort. This function is used to define event states and to parse event sources from XML.

Connected the main-state directly with the event-system. After a state was declared as the "main state", the Functor from the corresponding EventState-object is used to call the function. This reduces the redundancy of declaring event-states and main-states separately. Of course only boolean event-states (like activity or visibility) can be used as main-state, while memoryless states (like spawn in ParticleSpawner) and individual states which need the triggering object (like execute in QuestEffectBeacon) won't work.

File:
1 edited

Legend:

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  • code/branches/core5/src/libraries/core/CorePrereqs.h

    r5863 r5879  
    7777        enum Mode
    7878        {
     79            NOP,
    7980            LoadObject,
    8081            SaveObject,
     
    130131    class DynLibManager;
    131132    struct Event;
    132     class EventContainer;
     133    class EventState;
    133134    class Executor;
    134135    template <class T>
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