Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Ignore:
Timestamp:
Oct 4, 2009, 12:02:28 AM (15 years ago)
Author:
rgrieder
Message:

Modified Scoped Singleton concept: Derive from Singleton normally, but place an important pre-main() instruction in the source file: ManageScopedSingleton(className, scope) (it's a macro).
This causes the Singleton to be created and destroyed with the Scope. Thus if a Singleton c'tor throws, it is much easier to react accordingly.

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/core5/src/orxonox/overlays/InGameConsole.h

    r5850 r5867  
    3636
    3737#include "util/OgreForwardRefs.h"
    38 #include "util/ScopedSingleton.h"
     38#include "util/Singleton.h"
    3939#include "core/Shell.h"
    4040#include "core/WindowEventListener.h"
     
    4242namespace orxonox
    4343{
    44     class _OrxonoxExport InGameConsole : public ScopedSingleton<InGameConsole, ScopeID::Graphics>, public ShellListener, public WindowEventListener
     44    class _OrxonoxExport InGameConsole : public Singleton<InGameConsole>, public ShellListener, public WindowEventListener
    4545    {
    46         friend class ScopedSingleton<InGameConsole, ScopeID::Graphics>;
     46        friend class Singleton<InGameConsole>;
    4747    public: // functions
    4848        InGameConsole();
Note: See TracChangeset for help on using the changeset viewer.