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Ignore:
Timestamp:
Oct 4, 2009, 12:02:28 AM (15 years ago)
Author:
rgrieder
Message:

Modified Scoped Singleton concept: Derive from Singleton normally, but place an important pre-main() instruction in the source file: ManageScopedSingleton(className, scope) (it's a macro).
This causes the Singleton to be created and destroyed with the Scope. Thus if a Singleton c'tor throws, it is much easier to react accordingly.

File:
1 edited

Legend:

Unmodified
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  • code/branches/core5/src/orxonox/PlayerManager.h

    r5850 r5867  
    3434#include <cassert>
    3535#include <map>
    36 #include "util/ScopedSingleton.h"
     36#include "util/Singleton.h"
    3737#include "network/ClientConnectionListener.h"
    3838
    3939namespace orxonox
    4040{
    41     class _OrxonoxExport PlayerManager : public ScopedSingleton<PlayerManager, ScopeID::Root>, public ClientConnectionListener
     41    class _OrxonoxExport PlayerManager : public Singleton<PlayerManager>, public ClientConnectionListener
    4242    {
    43             friend class ScopedSingleton<PlayerManager, ScopeID::Root>;
     43            friend class Singleton<PlayerManager>;
    4444        public:
    4545            PlayerManager();
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