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Ignore:
Timestamp:
Oct 1, 2009, 11:44:53 AM (15 years ago)
Author:
rgrieder
Message:

Moved the singleton creation/destruction mess to the Core class by using just two possible Scopes:

  • ScopeID::Root for singletons that may always persists
  • ScopeID::Graphics for singletons that only work when graphics was loaded
File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/core5/src/orxonox/gamestates/GSGraphics.h

    r5842 r5850  
    6060
    6161    private:
    62         // managed singletons
    63         InGameConsole*        console_;
    64         SoundManager*         soundManager_;        //!< Keeps track of SoundBase objects
    65 
    6662        KeyBinder*            masterKeyBinder_;     //!< Key binder for master key bindings
    6763        InputState*           masterInputState_;    //!< Special input state for master input
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