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Ignore:
Timestamp:
Sep 28, 2009, 9:31:24 PM (15 years ago)
Author:
landauf
Message:

replaced most occurrences of setObject(o) in combination with createFunctor(f) with the more convenient createFunctor(f, o)

File:
1 edited

Legend:

Unmodified
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  • code/branches/core5/src/libraries/network/GamestateManager.cc

    r5797 r5829  
    160160      finishGamestate( cid, &clientGamestates.back(), client, reference );
    161161      //FunctorMember<GamestateManager>* functor =
    162 //       ExecutorMember<GamestateManager>* executor = createExecutor( createFunctor(&GamestateManager::finishGamestate) );
    163 //       executor->setObject(this);
     162//       ExecutorMember<GamestateManager>* executor = createExecutor( createFunctor(&GamestateManager::finishGamestate, this) );
    164163//       executor->setDefaultValues( cid, &clientGamestates.back(), client, reference );
    165164//       (*static_cast<Executor*>(executor))();
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