- Timestamp:
- Sep 28, 2009, 2:55:47 AM (15 years ago)
- File:
-
- 1 edited
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code/branches/core5/src/libraries/network/ClientConnectionListener.cc
r5738 r5820 33 33 #include "ClientInformation.h" 34 34 35 namespace orxonox{ 35 namespace orxonox 36 { 37 ClientConnectionListener::ClientConnectionListener() 38 { 39 RegisterRootObject(ClientConnectionListener); 40 } 36 41 37 ClientConnectionListener::ClientConnectionListener() 38 { 39 RegisterRootObject(ClientConnectionListener); 40 } 42 void ClientConnectionListener::broadcastClientConnected(unsigned int clientID) 43 { 44 for (ObjectList<ClientConnectionListener>::iterator it = ObjectList<ClientConnectionListener>::begin(); it != ObjectList<ClientConnectionListener>::end(); ++it) 45 it->clientConnected(clientID); 46 } 47 48 void ClientConnectionListener::broadcastClientDisconnected(unsigned int clientID) 49 { 50 for (ObjectList<ClientConnectionListener>::iterator it = ObjectList<ClientConnectionListener>::begin(); it != ObjectList<ClientConnectionListener>::end(); ++it) 51 it->clientDisconnected(clientID); 52 } 41 53 42 void ClientConnectionListener::getConnectedClients(){ 43 if(GameMode::showsGraphics()) 44 this->clientConnected(0); //server client id 45 ClientInformation *client = ClientInformation::getBegin(); 46 while(client){ 47 this->clientConnected(client->getID()); 48 client=client->next(); 54 void ClientConnectionListener::getConnectedClients() 55 { 56 ClientInformation* client = ClientInformation::getBegin(); 57 while (client) 58 { 59 this->clientConnected(client->getID()); 60 client = client->next(); 61 } 49 62 } 50 }51 52 63 } 53 64
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