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Ignore:
Timestamp:
Nov 23, 2005, 12:31:47 AM (18 years ago)
Author:
patrick
Message:

collision_detection: work flush

File:
1 edited

Legend:

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  • branches/collision_detection/src/lib/collision_detection/cd_engine.cc

    r5716 r5717  
    1414*/
    1515
    16 #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_COLLISION_DETECTION
     16#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_COLLISION
    1717
    1818#include "cd_engine.h"
     
    7878void CDEngine::checkCollisionObjects()
    7979{
    80   BVTree* tree;
     80  const BVTree* tree;
    8181  tIterator<WorldEntity>* iterator1 = entityList->getIterator();
    8282  tIterator<WorldEntity>* iterator2 = entityList->getIterator();
     
    9494        if( likely(entity2 != this->terrain))
    9595        {
    96           PRINTF(4)("checking object %s against %s\n", entity1->getName(), entity2->getName());
     96          printf("checking object %s against %s\n", entity1->getName(), entity2->getName());
    9797          tree = entity1->getOBBTree();
    98           if( likely(tree != NULL) && entity2->getOBBTree() != NULL) tree->collideWith(entity1, entity2);
     98
     99          if( likely(tree != NULL) && entity2->getOBBTree() != NULL)
     100            //tree->collideWith(entity1, entity2);
     101            PRINTF(5)("Collision check\n");
    99102        }
    100103        entity2 = iterator2->nextElement();
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