Changeset 5693 for code/trunk/src/orxonox/objects/quest/AddQuestHint.h
- Timestamp:
- Aug 29, 2009, 10:19:38 PM (15 years ago)
- Location:
- code/trunk
- Files:
-
- 2 edited
Legend:
- Unmodified
- Added
- Removed
-
code/trunk
- Property svn:mergeinfo changed
/code/branches/libraries (added) merged: 5612-5613,5615-5619,5621-5623,5625-5640,5642-5643,5647-5649,5665-5666,5685-5687,5692
- Property svn:mergeinfo changed
-
code/trunk/src/orxonox/objects/quest/AddQuestHint.h
r3196 r5693 35 35 #define _AddQuestHint_H__ 36 36 37 #include " OrxonoxPrereqs.h"37 #include "objects/quest/QuestPrereqs.h" 38 38 39 39 #include <string> … … 45 45 @brief 46 46 Adds a QuestHint, resp. activates the QuestHint of the given id for the player the QuestEffect is invoked on. 47 47 48 48 Creating a AddQuestHint through XML goes as follows: 49 49 50 50 <AddQuestHint hintId="id" /> //Where id is a GUID, see http://en.wikipedia.org/wiki/Globally_Unique_Identifier#Basic_structure for more information, and identifies the QuestHint that should be added. 51 51 @author 52 52 Damian 'Mozork' Frick 53 53 */ 54 class _ OrxonoxExport AddQuestHint : public QuestEffect54 class _QuestExport AddQuestHint : public QuestEffect 55 55 { 56 56 public: … … 71 71 inline const std::string & getHintId(void) const 72 72 { return this->hintId_; } 73 73 74 74 bool setHintId(const std::string & id); //!< Sets the id of the QuestHint. 75 75
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