Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Ignore:
Timestamp:
Aug 29, 2009, 6:37:04 PM (15 years ago)
Author:
landauf
Message:

added WeaponsystemPrereqs.h and _WeaponsystemExport macro

File:
1 edited

Legend:

Unmodified
Added
Removed
  • code/branches/libraries/src/orxonox/objects/weaponsystem/projectiles/LightningGunProjectile.h

    r3196 r5686  
    3030#define _LightningGunProjectile_H__
    3131
    32 #include "OrxonoxPrereqs.h"
     32#include "objects/weaponsystem/WeaponsystemPrereqs.h"
    3333
    3434#include <string>
     
    3838namespace orxonox
    3939{
    40     class _OrxonoxExport LightningGunProjectile : public BillboardProjectile
     40    class _WeaponsystemExport LightningGunProjectile : public BillboardProjectile
    4141    {
    4242        public:
    4343            LightningGunProjectile(BaseObject* creator);
    4444            virtual ~LightningGunProjectile() {}
    45            
     45
    4646            virtual void setMaterial(const std::string& material);
    4747
    4848        protected:
    49             void changeTexture();       
     49            void changeTexture();
    5050            unsigned int textureIndex_;
    5151            unsigned int maxTextureIndex_;
Note: See TracChangeset for help on using the changeset viewer.