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Ignore:
Timestamp:
May 23, 2009, 3:44:34 AM (16 years ago)
Author:
landauf
Message:

Cleaned up level directory.

Levels (*.oxw): /levels/
Includes (*.oxi): /levels/includes/ (for example weaponsettings1.oxi)
Templates (*.oxt): /levels/templates/ (formerly spaceshiptemplates_*)
Huds (*.oxo): /overlay/ (moved from /levels/ to /overlay/)

Old level files and other stuff was moved to /levels/old/. This directory is not used, but serves as an archive.

For the weapons branch (and the trunk after weapons will be merged), change line 37 in /levels/templates/spaceship_assff.oxt from weaponsettings1 to weaponsettings2 to be able to shoot again.

Location:
data/media/levels/old
Files:
1 added
1 moved

Legend:

Unmodified
Added
Removed
  • data/media/levels/old/presentation_physics.oxw

    r5527 r5528  
    11<?lua
    2   include("levels/hudtemplates3.oxw")
     2  include("overlay/hudtemplates3.oxo")
    33  include("overlay/stats.oxo")
    4   include("levels/spaceshiptemplates_presentation.oxw")
     4  include("levels/templates/spaceship_assff.oxt")
    55  math.randomseed(344)
    66?>
     
    3131      </collisionShapes>
    3232        </StaticEntity>
    33    
     33
    3434        <MovableEntity
    3535     position        = "0,250,500"
     
    4747        <BlinkingBillboard position="17,-1.5,0" material="Examples/Flare" colour="1.0, 0.5, 0.3" amplitude=0.1 frequency=0.5 quadratic=1 />
    4848        <BlinkingBillboard position="-17,-1.5,0" material="Examples/Flare" colour="0.5, 1.0, 0.3" amplitude=0.1 frequency=0.5 phase=180 quadratic=1 />
    49        
     49
    5050        <!--Model position="0,0,0" yaw=90 pitch=-90 roll=0 scale=4 mesh="assff.mesh" />
    5151        <Model position="0,0,0" scale3D="10, 3, 5" mesh="cube.mesh" />
     
    6565      </collisionShapes>
    6666        </MovableEntity>
    67    
     67
    6868    <?lua
    6969    for i = -20, 20, 8
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