Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Ignore:
Timestamp:
Oct 28, 2005, 9:44:57 PM (19 years ago)
Author:
bensch
Message:

orxonox/trunk: heavy ParticleEmission from the Bullets

@patrick: i think, this is what you wanted me to do…

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/src/world_entities/weapons/test_bullet.h

    r5257 r5443  
    1111class Vector;
    1212class Weapon;
     13class ParticleSystem;
     14class ParticleEmitter;
    1315
    1416class TestBullet : public Projectile
    1517{
    16  public:
    17   TestBullet ();
    18   virtual ~TestBullet ();
     18  public:
     19    TestBullet ();
     20    virtual ~TestBullet ();
    1921
    20   virtual void collidesWith(WorldEntity* entity, const Vector& location);
    21   virtual void destroy ();
    2222
    23   virtual void tick (float time);
    24   virtual void draw ();
     23    virtual void activate();
     24    virtual void deactivate();
     25
     26    virtual void collidesWith(WorldEntity* entity, const Vector& location);
     27
     28    virtual void destroy ();
     29
     30    virtual void tick (float time);
     31    virtual void draw ();
     32
     33
     34  private:
     35    static ParticleSystem*     explosionParticles;
     36    ParticleEmitter*           emitter;
    2537
    2638};
Note: See TracChangeset for help on using the changeset viewer.