Planet
navi homePPSaboutscreenshotsdownloaddevelopmentforum

Ignore:
Timestamp:
Oct 15, 2005, 7:13:23 PM (19 years ago)
Author:
bensch
Message:

orxonox/branches/2d-recalc: some recalculations.. do not know it i will continue with this, as has certain disadvantages over the old approach… maybe later

File:
1 edited

Legend:

Unmodified
Added
Removed
  • branches/2d-recalc/src/world_entities/weapons/weapon_manager.cc

    r5208 r5381  
    106106  this->crossHairSizeAnim = new tAnimation<Crosshair>(this->crosshair, &Crosshair::setSize);
    107107  this->crossHairSizeAnim->setInfinity(ANIM_INF_REWIND);
    108   this->crossHairSizeAnim->addKeyFrame(50, .1, ANIM_LINEAR);
    109   this->crossHairSizeAnim->addKeyFrame(100, .05, ANIM_LINEAR);
    110   this->crossHairSizeAnim->addKeyFrame(50, .01, ANIM_LINEAR);
     108  this->crossHairSizeAnim->addKeyFrame(.1, .1, ANIM_LINEAR);
     109  this->crossHairSizeAnim->addKeyFrame(.2, .05, ANIM_LINEAR);
     110  this->crossHairSizeAnim->addKeyFrame(.1, .01, ANIM_LINEAR);
    111111}
    112112
Note: See TracChangeset for help on using the changeset viewer.