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Changeset 5378 in orxonox.OLD for trunk/src/world_entities/weapons/crosshair.h


Ignore:
Timestamp:
Oct 14, 2005, 6:54:55 PM (20 years ago)
Author:
bensch
Message:

orxonox/trunk: crosshair now more compliant with Element2D
Element2D now also nows size

File:
1 edited

Legend:

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  • trunk/src/world_entities/weapons/crosshair.h

    r5039 r5378  
    4040
    4141 private:
    42    float            position2D[2];        //!< The 2D-position on the screen
    43 
    4442   Material*        material;             //!< a material for the Aim.
    45    float            rotation;             //!< a rotation of the aim.
    4643   float            rotationSpeed;        //!< Speed of the Rotation.
    47    float            size;                 //!< The Size of the Crosshair (in % of screen resolution 1 is fullscreen)
    4844};
    4945
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