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Ignore:
Timestamp:
Oct 4, 2005, 9:20:04 PM (19 years ago)
Author:
bensch
Message:

orxonox/trunk: almost mac compatibility

File:
1 edited

Legend:

Unmodified
Added
Removed
  • trunk/src/lib/collision_detection/bv_tree_node.h

    r5039 r5279  
    2525  virtual ~BVTreeNode();
    2626
    27   virtual void spawnBVTree(const int depth, sVec3D *verticesList, const int length ) = NULL;
     27  virtual void spawnBVTree(const int depth, sVec3D *verticesList, const int length ) = 0;
    2828
    29   virtual BoundingVolume* getBV(int index) const = NULL;
     29  virtual BoundingVolume* getBV(int index) const = 0;
    3030  inline const int getIndex() { return this->treeIndex; }
    3131
    32   virtual void collideWith(BVTreeNode* treeNode, WorldEntity* nodeA, WorldEntity* nodeB) = NULL;
     32  virtual void collideWith(BVTreeNode* treeNode, WorldEntity* nodeA, WorldEntity* nodeB) = 0;
    3333
    34   virtual void drawBV(int depth, int drawMode) = NULL;
     34  virtual void drawBV(int depth, int drawMode) = 0;
    3535
    3636
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