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Timestamp:
Aug 16, 2005, 9:20:20 PM (19 years ago)
Author:
patrick
Message:

orxonox/trunk: if a collision occures, the virtual WorldEntity::collidesWith(WorldEntity*, Vector) is called of both objects. the reaction to the collision has to be defined there. default reaction is still output into stdout console. There is now more information

File:
1 edited

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  • orxonox/trunk/src/lib/collision_detection/obb_tree_node.h

    r5039 r5046  
    6969    int                 tmpLen2;                    //!< len vert data obbox2
    7070
    71     static float**       coMat;                     //!< temp covariance matrice save place - consumes less mem
    72     static float**       eigvMat;                   //!< temp eigenvector matrice save place
    73     static float*        eigvlMat;                  //!< temp eigenvalue vector save place
    74     static int*          rotCount;                  //!< temp rotations count save place: how many givens-rotations where needed to transform the matrix :)
     71    static float**      coMat;                      //!< temp covariance matrice save place - consumes less mem
     72    static float**      eigvMat;                    //!< temp eigenvector matrice save place
     73    static float*       eigvlMat;                   //!< temp eigenvalue vector save place
     74    static int*         rotCount;                   //!< temp rotations count save place: how many givens-rotations where needed to transform the matrix :)
    7575
    76     GLUquadricObj*    sphereObj;
     76    GLUquadricObj*      sphereObj;
    7777};
    7878
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