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Ignore:
Timestamp:
Aug 16, 2005, 6:46:10 PM (19 years ago)
Author:
patrick
Message:

orxonox/trunk: now collision detection enabled again. excluded the cd with the terrain, which took about 33fps :D now the performance is acceptable again

File:
1 edited

Legend:

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  • orxonox/trunk/src/lib/collision_detection/obb_tree_node.cc

    r5029 r5038  
    628628  if( this->overlapTest(this->bvElement, ((OBBTreeNode*)treeNode)->bvElement, nodeA, nodeB))
    629629  {
     630    //PRINTF(0)("collision @ lvl %i, object %s vs %s\n", this->depth, nodeA->getClassName(), nodeB->getClassName());
     631
    630632    /* check if left node overlaps */
    631633    if( likely( this->nodeLeft != NULL))
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