Changeset 4972 in orxonox.OLD for orxonox/trunk/src/world_entities/weapons/weapon_manager.h
- Timestamp:
- Aug 7, 2005, 10:32:23 AM (20 years ago)
- File:
-
- 1 edited
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orxonox/trunk/src/world_entities/weapons/weapon_manager.h
r4969 r4972 41 41 * How to configure 42 42 * 1. set the default values. 43 * 2. define weapons. connect them to the WeaponManager's configurations 43 * 2. define weapons. connect them to the WeaponManager's configurations (have a look at "player.cc", to see how it works) 44 44 * 3. go on and run :).... 45 45 */ … … 78 78 79 79 /** @returns a fixed target namely the Crosshair's 3D position */ 80 inline PNode* getFixedTarget() { return this->crosshair; } 80 inline PNode* getFixedTarget() { return this->crosshair; }; 81 81 void fire(); 82 82
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