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Ignore:
Timestamp:
Jul 20, 2005, 11:26:16 PM (20 years ago)
Author:
bensch
Message:

orxonox/trunk: flush

File:
1 edited

Legend:

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  • orxonox/trunk/src/world_entities/weapons/weapon.h

    r4906 r4910  
    157157
    158158  protected:
    159     SoundSource*         soundSource;                      //!< A SoundSource to play sound from (this is connected to the PNode of the Weapon)
    160159    // it is all about energy
    161160    float                energy;                           //!< The energy stored in the weapons secondary buffers (reserve)
     
    163162    float                energyMax;                        //!< The maximal energy that can be stored in the secondary buffers (reserveMax)
    164163    float                energyLoadedMax;                  //!< The maximal energy that can be stored in the primary buffers
     164    //! @todo move this to projectile
    165165    float                minCharge;                        //!< The minimal energy to be loaded onto one projectile if chargeable otherwise the power consumed by one projectile
    166166    float                maxCharge;                        //!< The maximal energy to be loaded onto one projectile (this is only availible if chargeable is enabled)
     
    170170    ////////////
    171171  private:
     172    SoundSource*         soundSource;                      //!< A SoundSource to play sound from (this is connected to the PNode of the Weapon)
     173
    172174    WeaponState          currentState;                     //!< The State the weapon is in.
    173175    WeaponAction         requestedAction;                  //!< An action to try to Engage after the currentState ends.
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