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Ignore:
Timestamp:
Jul 19, 2005, 9:59:28 PM (20 years ago)
Author:
patrick
Message:

orxonox/trunk: again some very fundamental changes in the tree spawing algorithm. some strange effects left

File:
1 edited

Legend:

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  • orxonox/trunk/src/lib/graphics/spatial_separation/quadtree.h

    r4887 r4898  
    1818
    1919 public:
    20   Quadtree(modelInfo* pModelInfo);
     20  Quadtree(modelInfo* pModelInfo, const int treeDepth);
    2121  virtual ~Quadtree();
    22 
    23   void separate();
    24   void separate(const int maxDepth);
    25   void separate(float minLength);
    2622
    2723  void drawTree(int depth, int drawMode) const;
     
    3026   QuadtreeNode*                   rootNode;              //!< reference to the root node of the quadtree
    3127   modelInfo*                      pModelInfo;            //!< reference to the modelInfo of the object
    32 
     28   int                             treeDepth;             //!< depth of the tree
    3329};
    3430
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