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Timestamp:
Jul 12, 2005, 12:33:16 AM (19 years ago)
Author:
bensch
Message:

orxonox/trunk: renamed all the \param → @param and so on in Doxygen tags.
Thanks a lot to the kDevelop team. this took since the last commit :)

File:
1 edited

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  • orxonox/trunk/src/lib/particles/particle_system.cc

    r4827 r4836  
    3535
    3636/**
    37    \brief standard constructor
    38    \param maxCount the Count of particles in the System
    39    \param type The Type of the ParticleSystem
     37 * standard constructor
     38 * @param maxCount the Count of particles in the System
     39 * @param type The Type of the ParticleSystem
    4040*/
    4141ParticleSystem::ParticleSystem (unsigned int maxCount, PARTICLE_TYPE type)
     
    4949/**
    5050  \brief creates a Particle System out of a XML-element
    51   \param root: the XML-element to load from
     51* @param root: the XML-element to load from
    5252 */
    5353ParticleSystem::ParticleSystem(const TiXmlElement* root)
     
    5959
    6060/**
    61    \brief standard deconstructor
     61 * standard deconstructor
    6262*/
    6363ParticleSystem::~ParticleSystem()
     
    147147
    148148/**
    149   \param maxCount the maximum count of particles that can be emitted
     149* @param maxCount the maximum count of particles that can be emitted
    150150 */
    151151void ParticleSystem::setMaxCount(int maxCount)
     
    156156
    157157/**
    158    \param particleType the type of particles in this System
    159    \param count how many particles (in PARTICLE_MULTI-mode)
    160    \todo this will be different
     158 * @param particleType the type of particles in this System
     159 * @param count how many particles (in PARTICLE_MULTI-mode)
     160   @todo this will be different
    161161*/
    162162void ParticleSystem::setType(const char* particleType)
     
    173173
    174174/**
    175    \param particleType the type of particles in this System
    176    \param count how many particles (in PARTICLE_MULTI-mode)
    177    \todo this will be different
     175 * @param particleType the type of particles in this System
     176 * @param count how many particles (in PARTICLE_MULTI-mode)
     177   @todo this will be different
    178178*/
    179179void ParticleSystem::setType(PARTICLE_TYPE particleType, int count)
     
    205205// setting properties
    206206/**
    207    \brief sets the material to an external material
    208    \param material: the material to set this material to.
     207 * sets the material to an external material
     208 * @param material: the material to set this material to.
    209209
    210210   !! important if the extern material gets deleted it MUST be unregistered here or segfault !!
     
    216216
    217217/**
    218    \brief Sets the lifespan of newly created particles
     218 * Sets the lifespan of newly created particles
    219219*/
    220220void ParticleSystem::setLifeSpan(float lifeSpan, float randomLifeSpan)
     
    225225
    226226/**
    227    \brief sets the conserve Factor of newly created particles
     227 * sets the conserve Factor of newly created particles
    228228*/
    229229void ParticleSystem::setConserve(float conserve)
     
    241241/////////////////////////////
    242242/**
    243    \brief sets a key in the radius-animation on a per-particle basis
    244    \param lifeCycleTime the time (partilceLifeTime/particleAge) [0-1]
    245    \param radius the radius at this position
    246    \param randRadius the randRadius at this position
     243 * sets a key in the radius-animation on a per-particle basis
     244 * @param lifeCycleTime the time (partilceLifeTime/particleAge) [0-1]
     245 * @param radius the radius at this position
     246 * @param randRadius the randRadius at this position
    247247*/
    248248void ParticleSystem::setRadius(float lifeCycleTime, float radius, float randRadius)
     
    253253
    254254/**
    255    \brief sets a key in the mass-animation on a per-particle basis
    256    \param lifeCycleTime the time (partilceLifeTime/particleAge) [0-1]
    257    \param mass the mass at this position
    258    \param randMass the randomMass at this position
     255 * sets a key in the mass-animation on a per-particle basis
     256 * @param lifeCycleTime the time (partilceLifeTime/particleAge) [0-1]
     257 * @param mass the mass at this position
     258 * @param randMass the randomMass at this position
    259259*/
    260260void ParticleSystem::setMass(float lifeCycleTime, float mass, float randMass)
     
    265265
    266266/**
    267    \brief sets a key in the color-animation on a per-particle basis
    268    \param lifeCycleTime: the time (partilceLifeTime/particleAge) [0-1]
    269    \param red: red
    270    \param green: green
    271    \param blue: blue
    272    \param alpha: alpha
     267 * sets a key in the color-animation on a per-particle basis
     268 * @param lifeCycleTime: the time (partilceLifeTime/particleAge) [0-1]
     269 * @param red: red
     270 * @param green: green
     271 * @param blue: blue
     272 * @param alpha: alpha
    273273*/
    274274void ParticleSystem::setColor(float lifeCycleTime, float red, float green, float blue, float alpha)
     
    281281
    282282/**
    283    \brief ticks the system.
    284    \param dt the time to tick all the Particles of the System
     283 * ticks the system.
     284 * @param dt the time to tick all the Particles of the System
    285285
    286286   this is used to get all the particles some motion
     
    350350
    351351/**
    352     \brief applies some force to a Particle.
    353     \param field the Field to apply.
     352  * applies some force to a Particle.
     353  * @param field the Field to apply.
    354354 */
    355355void ParticleSystem::applyField(Field* field)
     
    365365
    366366/**
    367  * \returns the count of Faces of this ParticleSystem
     367 * @returns the count of Faces of this ParticleSystem
    368368 */
    369369unsigned int ParticleSystem::getFaceCount() const
     
    383383
    384384/**
    385    \brief draws all the Particles of this System
     385 * draws all the Particles of this System
    386386
    387387   The Cases in this Function all do the same:
     
    410410      {
    411411        glColor4fv(drawPart->color);
    412           //! \todo implement a faster code for the look-at Camera algorithm.
    413 
    414         const PNode* camera = State::getCamera();  //!< \todo MUST be different
     412          //! @todo implement a faster code for the look-at Camera algorithm.
     413
     414        const PNode* camera = State::getCamera();  //!< @todo MUST be different
    415415        Vector cameraPos = camera->getAbsCoor();
    416416        Vector cameraTargetPos = State::getCameraTarget()->getAbsCoor();
     
    515515
    516516/**
    517    \brief adds a new Particle to the System
    518    \param position the initial position, where the particle gets emitted.
    519    \param velocity the initial velocity of the particle.
    520    \param orientation the initial orientation of the Paritcle.
    521    \param momentum the initial momentum of the Particle (the speed of its rotation).
    522    \param data some more data given by the emitter
     517 * adds a new Particle to the System
     518 * @param position the initial position, where the particle gets emitted.
     519 * @param velocity the initial velocity of the particle.
     520 * @param orientation the initial orientation of the Paritcle.
     521 * @param momentum the initial momentum of the Particle (the speed of its rotation).
     522 * @param data some more data given by the emitter
    523523*/
    524524void ParticleSystem::addParticle(const Vector& position, const Vector& velocity, const Quaternion& orientation, const Quaternion& momentum, unsigned int data)
     
    566566      particles->momentum = momentum;
    567567
    568       //  particle->rotation = ; //! \todo rotation is once again something to be done.
     568      //  particle->rotation = ; //! @todo rotation is once again something to be done.
    569569      particles->massRand = 2*(float)rand()/RAND_MAX -1;
    570570      particles->radiusRand = 2* (float)rand()/RAND_MAX -1;
     
    579579
    580580/**
    581    \brief outputs some nice debug information
     581 * outputs some nice debug information
    582582*/
    583583void ParticleSystem::debug() const
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