- Timestamp:
- May 14, 2007, 11:37:40 PM (17 years ago)
- File:
-
- 1 edited
Legend:
- Unmodified
- Added
- Removed
-
data/contentcreation/pps/MichiVonKaenel/levels/moonstation.oxw
r4834 r4835 1 1 <WorldDataFile> 2 2 <name>Moon Station</name> 3 3 <description>The central moonstation, where the player will 'land'.</description> 4 <screenshoot>textures/menu/moonstation_512x512.jpg</screenshoot> 5 6 <LoadScreen> 7 <BackgroundImage>textures/load_screens/ambush.png</BackgroundImage> 8 <ElementCount>16</ElementCount> 9 <BackgroundPS>0,0,1.0,1</BackgroundPS> 10 <BarPS>.65,.87,.3,.05</BarPS> 11 <BarImage>textures/load_screens/ambush-loadbar.png</BarImage> 12 </LoadScreen> 13 14 <clip-region>1, 100000</clip-region> 15 4 16 <WorldEntities> 5 17 <ModelEntity> … … 7 19 <abs-coor>-250, 100, -100</abs-coor> 8 20 <abs-dir>1.57, 0, 1, 0</abs-dir> 9 <model>models/decoration/moonsurface_1730.obj, 2300</model>21 <model>models/decoration/moonsurface_1730.obj, 3000</model> 10 22 </ModelEntity> 11 23 12 24 <Planet> 13 25 <name>Earth</name> 14 26 <texture>textures/planets/earth_no_clouds.jpg</texture> 15 <size>2 00</size>27 <size>250</size> 16 28 <abs-coor>-1685.414917, 1228.985352, 1216.223511</abs-coor> 17 29 <abs-dir>3.1412, 0,0,1</abs-dir> … … 31 43 <name>Player</name> 32 44 <model>models/creatures/doom_male/male.md2, 9</model> 33 <abs-coor>400,188,71</abs-coor><!-- Radiant: Y,Z,X --> 34 <!-- <model>models/creatures/droidika.md2, 10</model> 35 <md2texture>droidika.png</md2texture> --> 45 <!-- <abs-coor>630,21,-20</abs-coor> --><!-- Radiant: Y,Z,X --> 46 <abs-coor>11.553635, 176.802536, -275.442474</abs-coor> 47 <!-- <model>models/creatures/droidika.md2, 10</model> 48 <md2texture>droidika.png</md2texture> --> 36 49 </FPSPlayer> 37 50 … … 41 54 </Spectator> 42 55 56 57 <!-- Bridge -------------------------------------------------------- --> 43 58 <Planet> 44 59 <name>Earth</name> … … 66 81 <abs-dir>3.1412, 0,1,0</abs-dir> 67 82 </Building> 68 69 70 <Mover> 71 <name>door_sleepingroom_l</name> 72 <model>models/doors/door_small_b.obj, 6.2</model><!-- modelpath, size --> 73 <abs-dir>1.57, 0, 1, 0</abs-dir><!-- Pi,,Y-Axis-Rotation, --> 74 <abs-coor>405.5, 160, 175</abs-coor> 75 <rel-target-coor>31, 0, 0</rel-target-coor> 76 <action-time>0.6</action-time> 77 <action-radius>50.0</action-radius> 78 <opening-sound>sounds/doors/door_opening2.wav</opening-sound> 79 <closing-sound>sounds/doors/door_opening2.wav</closing-sound> 80 <!--<closed-sound>sounds/doors/door_closed2.wav</closed-sound>--> 81 </Mover> 82 <Mover> 83 <name>door_sleepingroom_r</name> 84 <model>models/doors/door_small_b.obj, 6.2</model><!-- modelpath, size --> 85 <abs-dir>1.57, 0, -1, 0</abs-dir><!-- Pi,,Y-Axis-Rotation, --> 86 <abs-coor>362, 160, 175</abs-coor> 87 <rel-target-coor>-31, 0, 0</rel-target-coor> 88 <action-time>0.6</action-time> 89 <action-radius>50.0</action-radius> 90 </Mover> 91 92 <Mover> 83 84 <!-- Air cleaning/lager room ------------------------------------------------ --> 85 <Mover> 93 86 <name>door_aircleaning</name> 94 87 <model>models/doors/door_small_b.obj, 6.7</model><!-- modelpath, size --> … … 101 94 <closing-sound>sounds/doors/door_opening2.wav</closing-sound> 102 95 </Mover> 103 96 104 97 <Mover> 105 98 <name>door_lager</name> 106 <model>models/doors/door_blue_big.obj, 1 0</model><!-- modelpath, size -->107 <abs-dir> 3.141, 0, 0, 0</abs-dir><!-- Pi,,Y-Axis-Rotation, -->108 <abs-coor>-65, 1 96, -140</abs-coor>109 <rel-target-coor>0, 9 0, 0</rel-target-coor>110 <action-time> 0.9</action-time>111 <action-radius>1 </action-radius>99 <model>models/doors/door_blue_big.obj, 19</model><!-- modelpath, size --> 100 <abs-dir>1.57, 0, 1, 0</abs-dir><!-- Pi,,Y-Axis-Rotation, --> 101 <abs-coor>-65, 175.2, -161.1</abs-coor> 102 <rel-target-coor>0, 92.5, 0</rel-target-coor> 103 <action-time>1.2</action-time> 104 <action-radius>150</action-radius> 112 105 <opening-sound>sounds/doors/door_opening2.wav</opening-sound> 113 106 <closing-sound>sounds/doors/door_opening2.wav</closing-sound> 107 <closed-sound>sounds/doors/door_closed2.wav</closed-sound> 114 108 </Mover> 115 109 116 110 <Rotor> 117 111 <name>rotor_aircleaning</name> … … 142 136 <rotation>8,0,0</rotation> 143 137 </Rotor> 144 145 <!-- Particles ------------------------------------------------------ --> 138 139 <!-- Main hall ------------------------------------------------------------ --> 140 <SpriteParticles> 141 <name>str3</name> 142 <type>sprite</type> 143 <texture>steam01.png</texture> 144 <max-count>50</max-count> 145 <life-span>4, 6</life-span> 146 <radius>0.0, 15.0, 20.0</radius> 147 <radius>0.2, 20.0, 25.0</radius> 148 <radius>1.0, 25.0, 30.0</radius> 149 <mass>1.0, 0.3, .2</mass> 150 <color>0,1, 1, 1,.5</color> 151 <color>.5, .6, .6, .6, .2</color> 152 <color>1, .0, .0, .0, .0</color> 153 <precache>5</precache> 154 <emitters> 155 <PlaneEmitter> 156 <name>SteamEmitter</name> 157 <rel-coor>-4.005549, 251.321747, -11.710030</rel-coor> 158 <rel-dir>0.927172, -0.003523, -0.374517, 0.008722</rel-dir> 159 <spread>0.0, 1</spread> 160 <emission-velocity>20, 30</emission-velocity> 161 <size>8, 15</size> 162 <rate>7</rate> 163 </PlaneEmitter> 164 </emitters> 165 </SpriteParticles> 166 167 <SpriteParticles> 168 <name>Big one hall</name> 169 <type>sprite</type> 170 <texture>steam01.png</texture> 171 <max-count>50</max-count> 172 <life-span>10, 2</life-span> 173 <radius>0.0, 100, 100</radius> 174 <radius>0.2, 100, 100</radius> 175 <radius>1.0, 100, 100</radius> 176 <mass>1.0, 0.5, .3</mass> 177 <color>0,1, 1, 1,.5</color> 178 <color>.5, .6, .6, .6, .2</color> 179 <color>1, .0, .0, .0, .0</color> 180 <precache>5</precache> 181 <emitters> 182 <PlaneEmitter> 183 <name>SteamEmitter</name> 184 <rel-coor>93.780792, -35.366524, 18.198116</rel-coor> 185 <rel-dir>3.1412, 0, 0, 1</rel-dir> 186 <spread>0, 1.0</spread> 187 <emission-velocity>-50,50</emission-velocity> 188 <size>100, 110</size> 189 <rate>2</rate> 190 </PlaneEmitter> 191 </emitters> 192 </SpriteParticles> 193 194 <!-- Destroyed room ------------------------------------------------------- --> 195 <ModelEntity> 196 <name>destroyed fighter</name> 197 <abs-coor>540, 30, -100</abs-coor><!--Orx: koo Y,Z,X --> 198 <abs-dir>2.3, 0.9, -2.5, -0.5</abs-dir> 199 <model>models/spaceships/human_spaceship_fighter.obj, 8.5</model> 200 </ModelEntity> 201 202 <SpriteParticles> 203 <name>str1</name> 204 <type>sprite</type> 205 <texture>steam01.png</texture> 206 <max-count>50</max-count> 207 <life-span>4, 6</life-span> 208 <radius>0.0, 15.0, 20.0</radius> 209 <radius>0.2, 20.0, 25.0</radius> 210 <radius>1.0, 25.0, 30.0</radius> 211 <mass>1.0, 0.3, .2</mass> 212 <color>0,1, 1, 1,.5</color> 213 <color>.5, .6, .6, .6, .2</color> 214 <color>1, .0, .0, .0, .0</color> 215 <precache>5</precache> 216 <emitters> 217 <PlaneEmitter> 218 <name>SteamEmitter</name> 219 <rel-coor>727, 93, -111</rel-coor> 220 <rel-dir>3.1412, 0, 0, 1</rel-dir> 221 <spread>0.0, 1</spread> 222 <emission-velocity>10, 30</emission-velocity> 223 <size>8, 15</size> 224 <rate>7</rate> 225 </PlaneEmitter> 226 </emitters> 227 </SpriteParticles> 228 229 <SpriteParticles> 230 <name>str2</name> 231 <type>sprite</type> 232 <texture>steam01.png</texture> 233 <max-count>50</max-count> 234 <life-span>4, 6</life-span> 235 <radius>0.0, 15.0, 20.0</radius> 236 <radius>0.2, 20.0, 25.0</radius> 237 <radius>1.0, 25.0, 30.0</radius> 238 <mass>1.0, 0.3, .2</mass> 239 <color>0,1, 1, 1,.5</color> 240 <color>.5, .6, .6, .6, .2</color> 241 <color>1, .0, .0, .0, .0</color> 242 <precache>5</precache> 243 <emitters> 244 <PlaneEmitter> 245 <name>SteamEmitter</name> 246 <rel-coor>772, 160, -87.5</rel-coor> 247 <rel-dir>3.1412, 0, 0, 1</rel-dir> 248 <spread>0.0, 1</spread> 249 <emission-velocity>10, 30</emission-velocity> 250 <size>8, 15</size> 251 <rate>7</rate> 252 </PlaneEmitter> 253 </emitters> 254 </SpriteParticles> 255 256 <SpriteParticles> 257 <name>Big one</name> 258 <type>sprite</type> 259 <texture>steam01.png</texture> 260 <max-count>50</max-count> 261 <life-span>10, 2</life-span> 262 <radius>0.0, 100, 100</radius> 263 <radius>0.2, 100, 100</radius> 264 <radius>1.0, 100, 100</radius> 265 <mass>1.0, 0.5, .3</mass> 266 <color>0,1, 1, 1,.5</color> 267 <color>.5, .6, .6, .6, .2</color> 268 <color>1, .0, .0, .0, .0</color> 269 <precache>5</precache> 270 <emitters> 271 <PlaneEmitter> 272 <name>SteamEmitter</name> 273 <rel-coor>616, -50, -196</rel-coor> 274 <rel-dir>3.1412, 0, 0, 1</rel-dir> 275 <spread>0, 1.0</spread> 276 <emission-velocity>-50,50</emission-velocity> 277 <size>120, 150</size> 278 <rate>6</rate> 279 </PlaneEmitter> 280 </emitters> 281 </SpriteParticles> 282 283 <!-- sleeping room ------------------------------------------------------ --> 284 285 <Mover> 286 <name>door_sleepingroom_l</name> 287 <model>models/doors/door_small_b.obj, 6.2</model><!-- modelpath, size --> 288 <abs-dir>1.57, 0, 1, 0</abs-dir><!-- Pi,,Y-Axis-Rotation, --> 289 <abs-coor>405.5, 160, 175</abs-coor> 290 <rel-target-coor>31, 0, 0</rel-target-coor> 291 <action-time>0.6</action-time> 292 <action-radius>50.0</action-radius> 293 <opening-sound>sounds/doors/door_opening2.wav</opening-sound> 294 <closing-sound>sounds/doors/door_opening2.wav</closing-sound> 295 <!--<closed-sound>sounds/doors/door_closed2.wav</closed-sound>--> 296 </Mover> 297 <Mover> 298 <name>door_sleepingroom_r</name> 299 <model>models/doors/door_small_b.obj, 6.2</model><!-- modelpath, size --> 300 <abs-dir>1.57, 0, -1, 0</abs-dir><!-- Pi,,Y-Axis-Rotation, --> 301 <abs-coor>362, 160, 175</abs-coor> 302 <rel-target-coor>-31, 0, 0</rel-target-coor> 303 <action-time>0.6</action-time> 304 <action-radius>50.0</action-radius> 305 </Mover> 306 146 307 <SpriteParticles> 147 308 <name>Steam in sleeping room</name> … … 170 331 </emitters> 171 332 </SpriteParticles> 172 173 </WorldEntities> 333 334 <!-- Cutscenes/Quests ######################################################################## --> 335 <NPC> 336 <name>IntroSpaceship</name> 337 <model>models/spaceships/human_spaceship_fighter.obj,9</model> 338 <mountpoints>models/spaceships/human_spaceship_fighter_vert.oif</mountpoints> 339 <Track> 340 <mode>1</mode> 341 <speed>800</speed> 342 <addPoint>4000, 866, -284</addPoint> 343 <addPoint>1840, 866, -284</addPoint> 344 <addPoint>1302, 524, -217</addPoint> 345 <addPoint>760, 127, -137</addPoint> 346 <addPoint>-25, -360, -99</addPoint> 347 <addPoint>-100, -400, -110</addPoint><!-- hide position --> 348 <addPoint>-120, -410, -113</addPoint> 349 </Track> 350 </NPC> 351 352 <NPC> <!-- triggerable door hack --> 353 <name>triggeredDoor</name> 354 <model>models/doors/door_blue_big.obj, 19</model><!-- modelpath, size --> 355 <abs-coor>222, 47.2, -472</abs-coor> 356 <abs-dir>0, 0, 1, 0</abs-dir> 357 </NPC> 358 359 <Building> <!-- Camera target hack --> 360 <name>MoonstationCenterHack</name> 361 <model>models/spaceships/human_spaceship_fighter.obj,0.1</model> 362 <abs-coor>300, 36, -170</abs-coor> 363 <abs-dir>3.1412, 0,1,0</abs-dir> 364 </Building> 365 366 <QuestGUI> 367 <name>energyQuest</name> 368 <quest-name>Hangar Door</quest-name> 369 <quest-description>QUEST: Open the door to the hangar.</quest-description> 370 <quest-picture>/textures/orxonox_logo.png</quest-picture> 371 <quest-difficulty>STORY: I have to leave this station. </quest-difficulty> 372 <quest-persons>Maybe I can find a ship in the hangar behind this door.</quest-persons> 373 <reward-picture>/textures/amiv_braeu.png</reward-picture> 374 <reward-description>HINT: Maybe it would be favourably to take a look at the bridge on top of the station.</reward-description> 375 </QuestGUI> 376 377 </WorldEntities> <!-- End WoldEntities ##################################################### --> 378 379 <ScriptManager> 380 <Scripts> 381 <Script> 382 <file>moonstation/intro.lua</file> 383 </Script> 384 <Script> 385 <file>moonstation/quest.lua</file> 386 </Script> 387 </Scripts> 388 </ScriptManager> 389 390 <CameraMan> 391 <name> cameraManager </name> 392 <Cameras> 393 <Camera> 394 <name> CameraIntro </name> 395 <Track> 396 <mode>1</mode> 397 <speed>80</speed> 398 <addPoint>-1295.883301, 621.807922, -969.386780</addPoint> 399 <addPoint>-1253.895386, 727.938721, -268.726807</addPoint><!-- cam2 station --> 400 <addPoint>-1092.265991, 743.441040, -15.836866</addPoint> 401 <addPoint>-438.112305, 661.747009, 566.756775</addPoint> 402 <addPoint>180.627167, 755.514709, 871.833801</addPoint><!-- cam2 ship 199.251480, 611.205872, 670.132324 --> 403 <addPoint>871.084534, 629.498901, 619.159058</addPoint> 404 <addPoint>1409.606201, 668.009155, 122.551933</addPoint> 405 <addPoint>1331.963867, 562.559082, -213.602997</addPoint> 406 <addPoint>881.456055, 184.982635, -176.643326</addPoint> 407 <addPoint>719.431091, 79.719810, -149.023880</addPoint><!-- intro end --> 408 </Track> 409 </Camera> 410 <Camera> 411 <name> CameraDoor </name> 412 <abs-coor>346, 128, -110</abs-coor> 413 </Camera> 414 </Cameras> 415 </CameraMan> 174 416 175 417 <LightManager> 176 418 <Lights> 177 419 <Light> 178 <diffuse-color>1,1,1</diffuse-color> 179 <abs-coor>960,1200,415</abs-coor> 420 <diffuse-color>0.2,0.2,0.25</diffuse-color> 421 <abs-coor>205,565,-162</abs-coor> 422 </Light> 423 <Light> 424 <diffuse-color>0.25,0.25,0.28</diffuse-color> 425 <abs-coor>-990.843811, 896.596130, -1569.420288</abs-coor> 180 426 </Light> 181 427 </Lights> 182 <ambient-color>1, 1,1</ambient-color>428 <ambient-color>1, 1, 1</ambient-color> 183 429 </LightManager> 184 430 185 431 </WorldDataFile> 432
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